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Keith S. Wilson · portrait
SPEAKEASY / POETS / KEITH S. WILSON
Keith S. Wilson
Book Keith
BIO · LONG

Keith S. Wilson is a game designer, an Affrilachian Poet, and a Cave Canem fellow. He is a recipient of an NEA Fellowship, an Elizabeth George Foundation Grant, and an Illinois Arts Council Agency Award, and has received both a Kenyon Review Fellowship and a Stegner Fellowship. Additionally, he has received fellowships or grants from Bread Loaf, Tin House, the MacDowell Colony, Vermont Studio Center, UCross, the Millay Colony, and James Merrill House, among others. Keith was a Gregory Djanikian Scholar, and his poetry has won the Rumi Prize and been anthologized in Best New Poets and Best of the Net. His book, Fieldnotes on Ordinary Love (Copper Canyon), was recognized by the New York Times as a best new book of poetry.

Keith’s nonfiction has won an Indiana Review Nonfiction Prize and the Redivider Blurred Line Prize, and has been anthologized in the award-winning collection Appalachian Reckoning: A Region Responds to Hillbilly Elegy. His poetry and prose have appeared in Elle, Poetry, The Kenyon Review, and Crab Orchard Review, among others.

Keith’s work in game design includes “Once Upon a Tale,” a storytelling card game designed for Lurie Children’s Hospital of Chicago in collaboration with The Field Museum of Chicago, and alternate reality games (ARGs) for the University of Chicago. He has worked with or taught new media with Kenyon College, the Field Museum, the Adler Planetarium, and the University of Chicago.

POETRY: “spell to trace a rainbow to its apogee,” The Georgia Review

POETRY: “line dance for an american textbook,” Poetry

If a picture is worth a thousand words, what about a picture made from a thousand words? Poems that use typography, white space, and such non-textual visual elements as illustration, color, and graphic design are at the forefront of contemporary poetry. Many of us are familiar with the “concrete poem,” but what else can thinking about poetry as a visual form do for your writing? In this workshop, we will look at examples of visual poems and do exercises for brainstorming and writing. By the end, you will have drafted at least one poem that uses visual elements as well as traditional poetry techniques.

If you've ever read a Choose-Your-Own-Adventure book, or "played" Netflix's "Bandersnatch," you are already familiar with the concept of a branching narrative. In a branching narrative, a reader experiences a story that occasionally allows them a choice which changes the results of the narrative. The good news is you don't have to know much about computers to write one. And knowing how to write interactive fiction is key to opening up an industry that hires hundreds of creative writers a year (the video game industry). In this talk, we will learn about the unique affordances and challenges of writing an interactive narrative, as well as go over a quick tutorial of how to get started immediately. No knowledge of games or programming needed!

WHAT A KEITH READING LOOKS LIKE
Past rooms, fit, the practical details.
Book Keith
RECENT ROOMS
FIT
Literary series, university lectureships, museum programming.
AVAILABLE
BOOKED THRU '26
TRAVEL
US + EU
TECH RIDER
On request →